List of Platform Fighters

This will be expanded on much later in a more detailed post, but here is an extensive list of games that could be considered to be under the genre of “Platform Fighter”. There are also a few games that don’t fit under this hood, but Smash comparisons get brought up so often that I felt they were worth putting here.

Note that not all information here is correct; this is still very much a WIP, so information on certain games may not be complete.


Defining Platform Fighters
From the research that I’ve done, looking through all of these games, I believe that these are the major, recurring attributes of a Platform Fighter. There are some traditional fighting games that may cover elements of these, but in order for them to count as Platform Fighters,they should have multiple elements covered. Here are the main requisites for a game to be a Platform Fighter.

1. There should be some level of stage interaction, whether it is moving platforms, evolving stage tiers or even hazards. While stages can be flat and open like the iconic Final Destination stage from the Super Smash Bros series, other stages can also have extra elements such as floating and/or moving platforms. There can be also be other areas that can be fought on (like Black Rock Stadium from PlayStation All-Stars) or other tiers to a stage (like the side scrolling stages from Super Smash Bros). To differentiate these from games like Dead or Alive or Mortal Kombat, these also SHOULD be accessible through normal gameplay means. Essentially, there shouldn’t be game stopping cutscenes that transition the players automatically; it should be within the player’s means to go to these extra areas, or to follow the path of the stage.

2. Players are not restricted to facing the enemy; players can turn around and have their back towards opponents. All that is required here is that you can face away from opponents. While there are examples of character direction having unique effects on attacks (in PlayStation All Stars, Sly’s neutral square combo will drain meter and knock enemies away if done from behind) this is not required.

3. There is no holding back to block; a dedicated block button is used. It doesn’t matter if there are guard breaks (PlayStation All-Stars) or if the shield is limited (Smash games), but blocking should not be possible by simply holding away from the opponent.

4. Air dodging may be a possible mechanic. Air blocking (like in the Marvel vs series or Vampire Savior) should not be a mechanic. 

5. Stages have to have some element of interactivity to them. They could be shortcuts to move around a stage (some examples would be certain stages in Newgrounds Rumble and Draglade, or some stage elements in the Outfoxies) or they could be stage hazards (either fully lethal like in Star Wars The Force Unleashed II, or they could be merely disadvantageous as in PlayStation All-Stars).

These are all the major attributes. I do not personally believe that a 4-player component is at all necessary as certain games do not have an option for four players, yet still fulfill the other requirements (Draglade, Naruto Ultimate Ninja).

Now, here are some examples of traditional fighting games that share a few mechanics, but should ultimately still be referred to as traditional fighting games. Here are the example games:

Battle Monsters, Dragoon Might and Savage Reign (amazingly, these all came out in 1995)

Battle Monsters fulfills attribute 1. Certain stages have different areas that players can jump onto. But the game lacks most other elements, most notably, both players are still forced to face one another at all times.

Dragoon Might and Savage Reign fulfill the Stage Interactivity Portion (attribute 5). There are parts of the stage of where players can hang from and unique attacks can be done from those positions. Savage Reign also feigns attribute 1 with its plane system. Some stages work as simply having a second plane to fight on. Other stages (such as Chung or Eagle’s stages) have unique second planes.

However, due to lacking most of the other attributes, they resemble and play more like traditional fighters and thus should only be counted as such; a good chunk of the following games should require most, if not all these requirements (though I am still in the middle of researching this list myself, so I will correct myself where I can later on).


 

Sumo Games (ie Ring Out Fighters)

The Percentage System
The Super Smash Bros series
Super Smash Bros (1999)
Super Smash Bros Melee (2001)
Super Smash Bros Brawl (2008)
Super Smash Bros Brawl for Wii U and 3DS (2014)
Project M and other Brawl Hacks

Smash Clones
Kanon and Air Smash
Super Smash Bros Crusade
Super Smash Flash
Super Smash Flash 2 (2010 – Present)
Megabyte Punch (2013)
Fright Fight (2014)
Indie Brawl (2014)
Brawlhalla (Planned Release Date of Nov 2015)
Kung Fu Panda: Showdown of Legendary Legends (2015)
Cartoon Network: Punch Time Explosion (2011)
Cartoon Network: Punch Time Explosion XL
Star Wars: The Force Unleashed II (Wii version)

Smash Derivatives
Rivals of Aether (2015)

Cancelled Games
Air Dash Online
Touhou Super Smash Battles
Lord of the Smash


Health Based Fighters (These can still have Ring Outs, but being RO’d is a minor inconvenience and does not count towards score)
Digimon Fighting Games
Digimon Battle Spirit
Digimon Rumble Arena
Digimon All-Stars

Naruto “Ultimate Ninja” Games

Newgrounds Rumble (2007)
Draglade (2007)
Custom Beat Battle: Draglade 2 (2008)
Guilty Gear: Dust Strikers
Kirby: Triple Deluxe (Kirby Fighters mode)
Rag Doll Kung Fu: Fists of Plastic
Super Sonic Knockout
Kirby Fighters Deluxe
Fairy Tail Gekitotsu! Kardia Daiseidou (2011)
Marvel Super Hero Squad DS (Multiplayer)
Tales of Vs
Blue Mischief
Konjiki No Gashbell: Go! Go! Mamono Fight
Neon Genesis Evangelion: Dream Orchestra


Hybrid Fighters (Health and Ring Out System; Ring Outs must count as a Kill or give a Score, otherwise they are still Health Based Fighters)

The Jump Stars System (Elements of this style of game are Health + Ring Out System, Character Switching, Assists and Fixed Player Camera)
“Jump Stars” games
Jump Super Stars (2005)
Jump Ultimate Stars (2006)

One Piece Fighting Games (by Ganbarion)
One Piece: Gigant Battle! (2010)
One Piece: Gigant Battle! 2 New World (2011)
One Piece: Super Grand Battle! X (2015)

Katekyo Hitman Reborn! Flame Rumble series (by Takara Tomy)
KHR!DS Flame Rumble Mukuro Kyoushuu (2007)
KHR!DS Flame Rumble Hyper – Moeyo Mirai (2008)
KHR!DS Flame Rumble X – Mirai Chou-Bakuhatsu (2009)
KHR!DS Flame Rumble XX – Kessen! Real 6 Chouka (2010)

TMNT: Smash Up


“Heart System”
DreamMix TV World Fighters (2003)


“Tug of War System”
Battle Stadium D.O.N (2006)


“The Super System”
PlayStation All-Stars: Battle Royale (2012)


(Randomly Generated Objectives?)
Viewtiful Joe: Red Hot Rumble


Projectile/Item Focused Fighters
The Outfoxies (1994)
Platform Little Fighter (1999 – 2009)
Small Arms (2006)
Baribariball (2014)


Platform Fighters with Multiple Planes
Fullmetal Alchemist: Dream Carnival (2004)
Onimusha Blade Warriors (2003/2004)


Smash-Likes (Debatable as to whether these are Platform Fighters)
Cirno Climbers (2008)
Cirno Smash Climbers (2010)
Lethal League (2014)
Mega Coin Squad (Multiplayer)

4 Player, Projectile, 1 Hit Kill Flavored Games
Samurai Gunn (2013)
TowerFall (2013)
Duck Game (2014)
TowerFall Ascension (2015)


Beat Em Ups with Multiple Planes
Guardian Heroes Multiplayer (1996)
Guardian Heroes Multiplayer XBLA (2011)
Streets of Fury EX Multiplayer (2015)
Guilty Gear Isuka


Traditional Fighting Games with Multiple Planes
YuYu Hakusho Makyou Toitusen (1994) (This even has 4 Players)
Fatal Fury games, Savage Reign


Multiplayer Belt Scrollers / 4-Way Scrollers (These aren’t Platform Fighters)
Nekketsu Kakuto Densetsu (Kunio Kun)
Meddlesome Magician (2010)
Meddlesome Magician 2 (2012)
Sugoi Hebereke


3D Arena Fighters

Power Stone series
LastFight
Combat Core
The Grim Adventures of Billy and Mandy
Kung Fu Chaos
Loons: The Fight for Fame
Mahou Sensei Negima! Neo Pactio Fight!
Poy Poy games
Suzumiya Haruhi no Gekitou
TMNT: Mutant Melee
Tom and Jerry: Fists of Furry
Tom and Jerry: War of the Whiskers
Rakugaki Showtime
Stake: Fortune Fighters
Groove Adventure Rave Fighting Live
Bleach: Blade Battlers

And so on (there are a lot of these)


Future Platform Fighters
WaveDash Games Project
Dimensions Versus
Brawlout